Weapons

Use all kind of weapons to push your enemies off their platforms

Tools

Set traps in strategic points to make the map yours

Boosts

Collect consumables to get different boosts and take the advantage
Collect weapons and bonuses to push your enemies in the lava and to help you rise to the top

Software

Task distribution

TasksManagerSubstitute
NetworkNathanGabriel
General BehaviorGabrielTony
PlayerMariusNathan
WeaponsTonyMarius
BonusesGabrielNathan
MapMariusTony
Visual DesignTonyMarius
WebsiteNathanGabriel

Completion timing

Tasks1st presentation2nd presentationFinal presentation
NetworkPlayer movementsPlayer interactionCommunication with the website
General BehaviorSimple main menu, general physics, collectible itemsCourse of the game, lava levelPlayer profile
PlayerMovements of the characterHalf of animationsall animations
WeaponsCreate different weaponsAiming, Shoot, different weaponsDrop weapon.
BonusesImplementation of an effect bonus and a toolMost of bonuses are implementedAll bonuses are implemente.
MapClassic and moving platformsEvery platforms, bigger mapFull map
Visual DesignUI and HUDMap texture, HUD iconsBonuses and Animations
WebsiteBase contentGame integration, Fill all informationAuthentication

Bonuses

JUMP BOOST

Effect that make you jump higher for 5 seconds.

BEAR TRAP

Put the trap on the ground the next player that walks into get trapped and is unable to move for 3 seconds.

INVISIBILITY

Become invisible for the others for 10 seconds.
Pick up bonuses on platforms and use them to rise to the top.

FORCE FIELD

Get a force field that protects you from bullets.

SPEEDBOOST

You can move faster for 10 seconds.

DASH

Travel a big distance with 5 dashes.

DRUGS

Increase your fire rate.

GRAPNEL

Let you travel far distance with your grapnel.

SHIELD

Get a shield that protects you when holding.
And there are much more bonuses to discover in the game!

Weapons

DEFAULT GUN

The Default Gun is given to each players at the start of the game. All stats are medium. Unlimited ammo.

SHOT GUN

The Shotgun is very strong only at close range. Strong power but low range.

MINIGUN

The Minigun's fire rate is the highest of the game. The Minigun can shoot far but low power.

SNIPER

The Sniper is very strong only at far range. Strong power but low fire rate.

RIFLE

An upgraded version of the default gun. Deals more damage and have a higher accuracy.

ASSAULT RIFLE

Looks like the Rifle but with a better fire rate.

MACHINE GUN

The Machine Gun is a more powerful kind of Minigun. It has a better accuracy but a fire rate a little bit lower than the Minigun.

ROCKET LAUNCHER

Launches a rocket. It explodes when a player or a platform is hit. If it hits a player, this player is propelled far away.

GUIDED MISSILE

It is quite similar to the rocket launcher, but instead of a simple rocket, it launches a guided missile which will target the higher player on the map.
Pick up Weapons on platforms and use them to push enemies down.

Design

Uprising has a 80's retro style. It has a lot of neon lights and grid patterns. The atmosphere of the game is dark, only the neon lights of the platforms, characters and the lava illuminate the game. Respecting this style, the UI buttons, the head-up display and the scoreboard are neon based.

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